top of page

About me
From a young age, I was captivated by the idea of creation and the prospect of working in the games industry, a passion that has guided me to where I am today. Driven by my dedication to creativity, I completed my Masters in Interactive Technology and Game Development at SMU with the clear goal of becoming a game artist.
As a game artist, I am constantly striving to push my craft. On a daily basis, I spend my spare time learning new skills, exploring new techniques, and working on personal art projects that challenge and expand my skillset.
You can find more of my works on my artstation page.
Resume
Hard Surface 3D Artist with 4+ years of experience creating optimized, game-ready assets for AAA titles and VR platforms. Experience working with studios like Rockstar Games, Meta, Skydance Interactive and Another Axiom, with expertise in modeling, texturing, and performance optimization for Unreal, Unity, and Oculus Quest.
bottom of page
